How to achieve war goals stellaris. Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rate. How to achieve war goals stellaris

 
Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rateHow to achieve war goals stellaris  It worked in every other game, but not this time

Instead of being a defensive war to prevent occupation of their alliance member, the war goal should change to an offensive war of liberation (either from occupation, or vassalage). Consider your passions. Pay the cost. "Achive war goal" is really only. However, I’m still missing 55 points in my war goal to vasalize someone. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. In case of total war the war ends with whatever each side has at the moment of the status quo. 4. None Nemesis. But he is weaker but not that much weaker than me. I just wiped them out. Steps to reproduce the issue. But they were still -75 on agreeing to surrender entirely and becoming my vassal. A war goal is not something you have to achieve in order to win the war, but rather an effect that will happen as a result of winning the war. emptiness Apr 5, 2020 @ 9:01am. x. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. Now move them to an enemy planet and you can. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. I even went to deplomatic screen to see how many planets they have. Originally posted by Tree Diagram: Start small, you won't win the entire war in a single war (wierd I know but that's paradox for you) so instead make each war a minor victory with small gains consistently over time leading to the win. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. It’s also possible to end a war by declaring a Status Quo. Cannot achieve vassalize wargoals I'm playing as a feudal society empire right now, waging a war of subjugation on the empire to my west. But you have to conquer the planets as well if there is one in a system you claimed. Total War can only occur under specific war goals - any wars with Fanatic Purifier type civilizations, the War in Heaven and Machine Uprising event chains, and wars regarding the existence of a planet. I was playing a Payback empire the other day, Fanatic Militarist/Distinguished Admiralty etc etc, I finally got into a big war with MSI and despite massively outperforming them (I think 7 years into the war I had lost a total of 3 ships and I occupied multiple of their planets while having lost. tempest. Stellaris. According to the wiki, the only requirements should be a) Liberation Wars war philosophy, and b) non-gestalt empire. Achieving war goals for multi empire wars I know this is a common complaint but I really hate how hard it is to achieve war goals when taking on multiple empires. Go to one of your planets and go to the army tab. e. Defeating enemy ships will give a small amount of progress toward victory, but it will take forever to win even a minor concession if that is all you do. Right now, I have conquered every single planet and taken every single system they own. Simply bring up diplomacy with your enemy and select your single wargoal. Stellaris is a sci-fi grand strategy game set 200 years into the future. This way my war can take a meaningfull bite out of big alliances/federations/empires instead. Select the system (s) you want to claim. I can't seem to win a war no matter what I do. If you're missing anything change your map to Diplo view and look for red you're not occupying. Pax Galactica is a resolution that prohibits any war goal except Trials of Advancement. You can also end a war by offering status quo. Surrender means that your enemy achieves their war goals. wg_allegiance:11. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Especially useful if an ally goes to war and you end up dragged into the warIf achieve war goals is at -198 then you have not achieved the war goals. I can't find anywhere to view and edit my war goals. since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. War is almost inevitable in Stellaris . It doesn't look like there will be a casus belli system per se. Your advice would be valid if the OP and his allies had declared a joint war, instead of the OP declaring war on his own. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. It’s also possible to end a war by declaring a Status Quo. Originally posted by Meewec:I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. In many 4x strategy games,. I got into the war because im the galactic emperor, but. Which makes no sense. I'd love for those goals to be hidden and each act that supports said goal (i. [deleted] • 6 mo. Land warfare. paradoxwikis. Since my war score was ~40% I have had a -10 score on the "impose ideology" "achieve war goals" button and that has not moved despite several more. Stellaris gives you multiple ways to achieve goals, but you'll almost certainly fight other empires, but war is not easily mastered. On the war progress menu where you can see who is winning/losing and the war exhaustion. A significant portion of the issue came from the other ongoing war my enemy was involved in being able to take the systems and planets I'd occupied, but I wasn't able to take them back, because I wasn't hostile to that empire, but the would-be vassal was. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. Achieve War Goals? You'd think that would let me keep the vassals, but that involves thinking and it's unfair to apply those standards to Stellaris war negotiations because remember those claims? The claims I did not ask for? A war of ideology works similarly, where if you achieve wargoals, their whole empire shifts to your ethics, but if not any fully occupied systems that are not claimed become an empire with your ethics. ago. #11. A Weapon of Mass. A searchable list of all war goal codes from Stellaris. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). Because this empire I'm at war with is also at war with another empire which I am not federated with, this other empire has occupied planets and systems which is not contributing to my %100 occupation rate. You say it is too hard, but it sounds like you are winning the war easily. A place to share content, ask questions and/or talk about the 4X grand strategy…Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. You may have chosen the wrong war goal. Exactly as happened to France in WW2. wg_absorption: Allegiance War. 1 Answer. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Basically, it screws over everyone involved and. Which should be easy tasks but being not able to see what the war goals are I am hardly able to help. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Triflest • 1 yr. This is how all the Total War types are; with some differences of what you wish to do with the pops and whatnot. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. A Weapon of Mass. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. Superior in relative power. 4 Kennedy. Which makes no sense. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. Now I have thrashed them I look on the negotiate tab and I find I have an empty war goal list and the only options seem to be white peace them or surrender myself (lol). Depends on the war goal. Which makes no sense. If you achieve them, your enemy will want to make peace. If you had claims on his planets or try to humiliate them, you will win once you achieve your objectives and destroy much of their fleet. There are two ways to end a war. 3) Have all other empires, and you in a single federation. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I'm holding out for Achieve War Goals because the enemy holds two unclaimed systems that I'd like to retain. #7. You can have a system entirely occupied by hostiles and because for both of the belligerents not having full control, they will both have that counted against them in terms of war score. ; About Stellaris Wiki; Mobile viewTo hit the "Achieve War Goal" option, you must conquer all the enemy planets or star systems and destroy all their fleets and keep them from being able to build more by bringing all their starbases under your control. Or is it just a list to pick from. Add a Comment. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a. Or is it just a list to pick from. In general, use your navy to occupy solar systems and use your army to occupy planets. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. It indicated that I would gain the claimed system, plus the influence for humiliation, and my enemy would recieve the penalty for humiliation. and vice versa. Similar to how system ownership transfers via claims. So if you take on a 5 enemy federation for vassalization, then you need to beat up all 5, and vassalize one in the end. It was around year 2300, so mid-game, and it was a humiliation war. -----An example is my current 3. Click make claims. I have an Empire listed as inferior that has kind of cut off my expansion. #2. This guide was made for basic Stellaris Version Adams 1. Generally the AI seems pretty good at avoiding pissing off FEs, but they do seem to issue random insults to FEs which puts the two countries on the path to war. Except when I try to declare war, there is a vote in the federation (hegemmon) that my overlord controls, and it. The net Acceptance is -78. - Both Surrender and Achieve War Goals have been removed. Show command help. In total war anything you lose, or take will be instantly lost, or taken. It is literally impossible to keep this vassal. Fluffy-Tanuki. You might be experiencing a bug. The attacker does not get ticking warscore at all, space battles outweigh planetary occupations (sucks if you can only get one spacebattle out of your enemy), the capitol is just another. To do it manually: take their systems, assign governor to new sector (s), "Create Vassal" in the Sectors menu. Content is available under Attribution-ShareAlike 3. Once again, every planet and system is occupied by me. then its like -100 warscore to win the war, and -100 for vassel/tribute demand, and w/e else relative power modifiers there are. Examples. In this play through, ive been in 2 wars that have gone like this. . If I go to war against an empire, that lets say has 10 planets and I make claims to 3. However, I’m still missing 55 points in my war goal to vasalize someone. The Assimilation* wargoal is just there to allow you to actually do it. How to "Achieve War Goals" (or, at least, functionally do the same)? : r/Stellaris • by LeftRat Shared Burdens How to "Achieve War Goals" (or, at least, functionally do the. otherwise you'll end up. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. The basis for demanding subjugation should be: Domination Tradition. Stellatis is tough. , but the modifiers for achieve war goal still don't work out - I suppose I would have to build up a massive fleet to get the "relative fleet strength" modifier high enough. YET I am 23 points from my goal. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. by Avder42. May 19, 2016. It looks at the whole picture. I bombed every planet he had into a tomb world except his homeworld. - Removed the ability to submit to the Great Khan at will while you are currently at war. Every war I get into ends in a "white peace". They always have at least a few hundred fleet power, and can have alot more if they built defense platforms. g. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war goal? WTF HOW IS THAT A. Easy solution is blow up a few planets ai generally surrender after some time. You take them out with a powerful enough fleet by shooting it. However, I’m still missing 55 points in my war goal to vasalize someone. them surrendering or you enforcing war goals during a claim war = you get everything you have claims on regardless of if you've fully occupied it or not. 1 Answer. A Weapon of Mass. For example, I just decimated this AI's entire empire. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. ; About Stellaris Wiki; Mobile view Stellaris War Goal ID List. They took a planet in a system I occupied, and I took a planet in a system they occupied. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. If you conquer all your claims and exhaust them to the point that status quo is available the rewards are the same and you get an easy victory. . We took down the crisis but the war is still going on with the allied player now being the main target. The acceptance scope for "Achieve war goals" in a subjugation war is the sum from the following parts: Demanding Surrender: -100 (constant) Vassalize Wargoal: -100 (constant) Penalty for demanding unoccupied systems: -10 x systems (optional) War Exhaustion: 0 to +100 (percent of war exhaustion of enemy) Occupation: 0 to +100 (percent of. com Every war I get into ends in a "white peace". DLC. I can never get enough points to achive my war goals. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Stefan Anon 62. The planets is a big one, that means. Trials of advancement is a war goal to replace someone on the Imperial Council. I can never get enough points to achive my war goals. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrender so wtf is going on there? any way to make them give up? btw achieve war goals is -198 and status quo at +87. Related Topics. A Weapon of Mass. 6, but it seems that even asking to join the federation (even if they'll refuse) can change the opinion positively - at least that conclusion one. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Best. War is ineveitable. r/Stellaris. Yea, that would be good. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. You're hovering over status quo, it appears, and not achieve war goal. ago. The occupation percentage is 0%. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. #1. 2 updated for 1. 363. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). Where? There is an option to make it so that council seats in the galactic imperium are determined by someone attacking the current. 5. e. Stellaris War Goal IDs. It is absolutely 100% possible for both sides to conquer a bit of territory from each other when the war ends. How to achieve war goals? Question I've been at war twice with this empire and every time I claim a few systems there's a -700 or something next to achieve war goals. Sadly, that didn't happen, the Achieve War goals option remained at -100. ago. I want to note that another empire currently occupies 2 of their planets since they are also at war. However, I’m still missing 55 points in my war goal to vasalize someone. It seems to me that when declaring war in Stellaris, there is little reason not to set everything you possibly can as a war goal: even if your actual strategic goals are quite modest, you can just select the goals you actually want when negotiating peace, and if you managed to rack up more warscore than you expected, then possibly you can. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Which makes no sense. how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. In just one year, that's 3600 minerals conserved. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. Which makes no sense. Even grand admiral AI's can get overwhelmed by such a huge commitment to military right off the bat. Found it. I'm in a liberation war, I've literally taken every single planet and system, destroyed all stations and fleets etc. You can see it on the Twitch stream here. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Winning a war usually translates to capturing planets. It might be that certain War Goals are restricted (maybe there is a type of war goal that only militarists get, for example, or a war goal unlocked through technology). #11. Last edited by Elitewrecker PT ; Dec 29, 2016 @ 6:57am. However, I’m still missing 55 points in my war goal to vasalize someone. The process for declaring war seems to be as simple as choosing war goals. You don't. 3K subscribers Join Subscribe 6. Impose ideology should be a goal when the UFP is the defender. If you've already occupied all of your targets systems and planets, try the "status quo" option. The final component is war exhaustion. You may have chosen the wrong war goal. In an offensive war, I have occupied every system and planet. and proceed to start claiming all claimed systems planets. I searched that screen like a dozen times before. When war was declared I chose the humiliate war goal, and then moused-over the box for "Achieve War Goals" (which shows the result of that end of the war if it were to happen right now). After invading every planet and capturing all their systems the war ends with status quo. Achieve your goals, you win the war. You can bypass the whole claim system by being a devouring swarm or a Determined Exterminator, or by declaring war on one. 8 no DLC. just put an end war negotiation system in the game that allows you to pick what war goals you achieve as they do in EU4. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. - Removed the ability to declare rivalry while you have a non-aggression pact, defensive pact, or are guaranteeing independence. 2: Claimed. -must be neighbor. White peace means that only held territory is considered in the resolution. Your opponent might be involved in another war and the other nation is occupying some of their systems (preventing you from occupying them). The hostile player managed to reconquer one of the war goal planets which then, shortly after, turned into a new empire. Which makes no sense. • 3 yr. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. I'm trying to vassalize them and the only thing I can do to get them to surrender is increase their war fatigue, but I don't know how to increase it. When I tried to take over the planet and many of my armies died, resulting my War progress also reaching 100, I received a warning that the enemy can force peace in 2 yearsWhen your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Every war I get into ends in a "white peace". That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Hide filters. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Subjugation is about being nice now, so its bad for belligerent empires. Whatever you take, or lose will instantly transferred. If the war caused you to lose your commercial pact with their ally, you may very well have started a. Easy solution is blow up a few planets ai generally surrender after some time. 2) 100% control over the galaxy. Which makes no sense. And unless you are saying the person who I am trying to declare a claim war against isn't part of the imperium, then I shouldn't be restricted in game from declaring a war against them, making bringing it up useless. #1 Elitewrecker PT Dec 29, 2016 @ 6:57am Answer is no. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. I go to war with my Federation, we attack another federation or empire. But he is weaker but not that much weaker than me. The way wars work in Stellaris, it's literally impossible to ever win a truly defensive war. War Conclusion. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will. 1 comment. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. 412K subscribers in the Stellaris community. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. At the end of the war, any fully occupied. In an offensive war, your goal should be to take whatever systems you have a claim on while avoiding getting yourself to 100% war exhaustion. ) You should be able to declare victory. Must have fat fingered it. Destroying as much of their fleet (s) as possible, to make them weaker the next time you attack (presuming you will) You can make claims on systems during a war, but they charge you more Influence to do it. 1. The game freezes, The opposing empire i almost destroyed claims all my stuff, and i lose. You need to end the war as status quo or achieve war goals to get what you've taken, but you can only keep the things you had a claim on. I'm new to Stellaris and in my 2nd campaign. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. So it counts both the empire and their allies when determining whether you met the war goals. If your war goal is vassalization, when the AI accepts a status quo victory, all of their systems that you fully control but have not claimed will split off into a new vassal state. One more thing, if you fight multiple enemies in the war, then you face their combined power for the score system, and achieve a single wargoal. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. The empire in question had an uprising after I had declared independence from a different empire, and taken their claims. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. I am playing a Scion run with and when the became awoken they started a domination war against a federation. A Weapon of Mass. This is accomplished in a variety of ways but is often affected by War Fatigue. You can get another +50 towards achieve war goals (in this case vassalization via subjugation) for superior fleet power. You do not (despite what you might think), require 100 warscore in order to end the war. If you want more detail about what they would accept,. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. I have bombarded every planet, and captured the capital and the main colonies. Drag and drop any of the possibilities underneath the ally, making sure that it is they who are getting said spoil. we start destroying the enemy, get them to 100% war exhaust in like 5 years. Furthermore, there is a second weighted value based on 'how much you lost vs how much you had' in value. The most desired outcome for an attacker, of course, is victory. You may want to drag the war on forever but the people who are putting their lives at risk in the battles, the people who's jobs depend on peaceful trade, the people who are waiting for a chance to dethrone your God-Queen (and more) might make you change your ways. All Total Wars ONLY end on white peace. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Then if you select that planet and go to the armies screen, in the top left of that panel there is a button named "embark all" this will move all your armies to the orbit of the planet where you can then move them like regular ships. Wars are how mid-game and end-game borders are usually drawn. Hide filters. ago. 3. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. 1. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. That’s one of the best parts of stellaris; if you wanna play a way other people don’t, fuck em, do what you want. . how can i be losing?! will they surrender eventually? or did i miss something?Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. Status Quo and Achieve War goals; if you can ever get that; all result in them keeping their capital. My bench mark timelines are. A mouse over of the "Achieve War Goals" button would be very helpful in a situation like this. But "occupation" indicator for the enemy shows this as 58% for unknown reason. Part of the process for how to set life goals should be deciding what inspires you and what your. Quick answer: no. 6K 315K views 3 years ago Stellaris In A Nutshell - How To Master The Essentials Warfare is efficient. Jump to latest Follow Reply. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. You do not (despite what you might think), require 100 warscore in order to end the war. It worked in every other game, but not this time. I invaded his territory with a strong fleet and took (and claimed) a bunch of his systems, bombarded two of his colonies to 100% devastation, and defeated a ton of his fleets that were around 15k fleet power or higher. Which you can only view, as far as I know, by going into the system and manually checking the claims part. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. You'll probably need around 1000 fleet power to start taking them out. Which makes no sense. At least that is how it ought to work. Decleared war on an empire to make them my tributary. You might have missed a planet, or an orbital ring, or even a single system but you most definitely have not achieved your war goals. This command would make the empire with ID 9 declare war on the empire with ID 0 with the war goal 'humiliation'. Just like most strategy games work. I ask them, they say no and i start the war with the goal of vassalization. Now I'm trying to finally push the last of the ♥♥♥♥ bigots out of my area with the help of my federation but they're currently. Sohei May 23, 2016 @ 6:25pm. The first war, I was stuck at -10 warscore to achieve war goals, at the time I thought this was due me not inflicting damage to the ally of the enemy. Which makes no sense. "The Great Irassian Conflict" is probably conquest or animosity. So if this is a war of conquest all it means is you haven't conquered every system you've put a claim on yet but they're willing to cede control of the claimed systems you. You're hovering over status quo, it appears, and not achieve war goal. A searchable list of all war goal codes from Stellaris. I declared war on an empire and their allies and I've conquered all their systems, occupied all. 3. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. Try to hover your mouse at Enforce your demand in war panel. A Weapon of Mass. In case you're not sure what I mean by "normal" war goals, there are several special war goals that result in what Stellaris calls a "total war". It doesn't mean the rest of the Alliance has to give up though; the war goal should simply change. if you press status quo - the war ends and you get what you've got. you can increase your opponents exhaustion by killing his dudes, taking territory, and raiding planets. #1. However, I’m still missing 55 points in my war goal to vasalize someone. Reset. This is one of those really finicky parts about war in Stellaris and waging two or more simultaneous wars. Relative navy strength and impact of destroying fleets / conquering planets is what I was going for. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. FogeltheVogel • Hive Mind • 6 yr. I conqueed most of my enemy's teritory but the war goal has't moved very much , any adive on how to complete the war goal ? 1. So I go in, I take all his systems, smash all his fleets, occupy all.